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Old Feb 15, 2008, 09:16 PM // 21:16   #101
Vel
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Ursanway is nothing but consumable-way. Without the consumables ursanway fails in DoA. I don't see it to be any different if people run conventional old geotank, nuker, ss, monk team build in DoA as far as how long it will take to clear the area. The simple reason is that people will use consumables regardless as they are now available. Its not the Ursan Blessing but, the consumables that have made the runs simpler and quicker. Ursanway just added some more flexibility to it as different characters can manage to play in doa with it. For ones who have GW:EN, it is a blessing, but for others it is a curse. I will not digress into how Ursanway's popularity can benefit the sales number of GW:EN. I will rather try to get the factory cost of an Ambrace. Having done both ways to acquire ambraces, I don't find them to be extremely different timewise if you use consumables in both cases.

Avg. cost of consumable set per person including cost of crafting is generally 4200gp for normal mode(NM) run and 5900gp for hard mode(HM) run. Generally a team takes approx. 2 hrs to finish the quad run in normal mode and less than 30 minutes for citadel. It can be done within 90 minutes in normal mode w/ organized pug. In hard mode, a team can take between 2.5 hrs to 3 hrs to complete a quad run. Less than 2.5hrs is possible w/ organized pugs.

Avg. number of consumable sets required in Normal mode quad run including Mallyx is 5; And in Hard Mode it is 7.

So, per normal mode quad run including citadel a team spends approx. 34k in consumables totalling cost of 136k for 4 Normal mode runs. In hard mode around 47k is spent per quad run including citadel totalling cost of 188k for 4 hard mode runs. Time needed for NM runs will be approx. 10 hrs and HM runs will be approx. 14 hrs.

In normal mode, assuming a team starts in Stygian Veil, one can gather 8 Stygian, 12 torments, 16 Titans and 20 margonite gems without getting any random gem drop while finishing citadel quest after each run.. They can trade excess one for others to make an ambrace. So, optimally 4 runs are required to make an ambrace in normal mode. So, approximately the cost is 136k for the team and 17k for one person.

In hard mode, one can gather 12 Stygians, 20 Torments, 28 Titans and 36 Margonites from 4 quad runs without getting any random gem drop while finishing citadel quest after each run. Optimally, one can make 2 Ambraces by trading the excess ones for others. So, approximately the cost of an ambrace is 94k for the team and 12k for one person.

So, mathematically, it makes a lot of sense to do DoA in HM than in NM. The basic (factory) cost of ambrace for the seller varies between 12k to 17k. Assuming the upper number and adding 3k for material cost fluctuations, its safe to assume the basic cost of ambrace is 20k. Now, the important factor that needs to be added to the cost if the cost of the time/labor to collect gemsets to make the ambrace. Now this is a variable; a huge one. It depends on the community's interpretation of the value of time/labor spent in DoA to collect them.

Quote:
Originally Posted by You just got tomahawked
So, i was sitting in Kamandan power-trading today wen something caught my eye. "W T S Armbrace 100k+15ecto." That is just crazy. It takes a long time to farm an armbrace and theyre worth 175k? They have been going down for awhile now but where is the breaking point. There has to be a point where it's just not worth it. How low do you think it can go?
Q. So, what's the break-even cost of Ambrace?
A. 20k+(Community's interpretation of the valuation of one's time & labor spent to acquire it in terms of GW gold).

Last edited by Vel; Feb 15, 2008 at 09:21 PM // 21:21..
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Old Feb 15, 2008, 09:17 PM // 21:17   #102
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Originally Posted by Kapral
Some people think that getting good at the game is fun. The only people that generally complain are people that don't know how to use their time on the game effectively and therefore will never have money to buy anything expensive.

I have a great life, I have a girlfriend who loves me, I'm taking 17 credits in college, I have great friends, I party whenever I want; I play Guild Wars to have fun also. I just have fun actually achieving things in, or out, of games.

Judge me for it.
i simply think there is a vast difference beween achievement in game and being so worried about prices dropping on some pixels that somehow make you elite that they would actually start a thread about the horrors of the casual having even limited access to those pixels
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Old Feb 15, 2008, 09:31 PM // 21:31   #103
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Quote:
Originally Posted by Vel
The basic (factory) cost of ambrace for the seller varies between 12k to 17k. Assuming the upper number and adding 3k for material cost fluctuations, its safe to assume the basic cost of ambrace is 20k. Now, the important factor that needs to be added to the cost if the cost of the time/labor to collect gemsets to make the ambrace. Now this is a variable; a huge one. It depends on the community's interpretation of the value of time/labor spent in DoA to collect them.

Q. So, what's the break-even cost of Ambrace?
A. 20k+(Community's interpretation of the valuation of one's time & labor spent to acquire it in terms of GW gold).
In the Jewelry business, you would triple key the wholesale cost.
So the avg of 12-17 is about 15k which would be the raw cost, which is usually doubled for the wholesale cost.
So let's just use 20k to cover the difference for time/effort, as an average price. Doubled is 40k times 3 is 120k.
So a fair retail could be considered to be 120k.

(100k - 120k as an average base retail cost, using the figures provided above as the base gathering/crafting costs.)
Ectos being gravy...

In the Jewelry Trade... these are gems we use, right?... lol

=)

Those of you that got your girl/guy some jewelry this past week do the math, backwards... o.O

Last edited by greywolf31; Feb 15, 2008 at 09:44 PM // 21:44..
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Old Feb 15, 2008, 11:29 PM // 23:29   #104
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Originally Posted by You just got tomahawked
Should Anet intervene in the economy?
No. If players decide an item isn't worth a certain amount, sellers should not be able to force higher prices for their items. If people aren't buying 100k+20e, your only choice is to sell lower, obviously people don't want it for the price you are asking.
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Old Feb 16, 2008, 12:29 AM // 00:29   #105
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Quote:
Originally Posted by Vel
Q. So, what's the break-even cost of Ambrace?
A. 20k+(Community's interpretation of the valuation of one's time & labor spent to acquire it in terms of GW gold).
Even with Ursanway an armbrace=9 (if youre good) hours of time. There is no way I'm going to spend 9 hours for a measly 20k. I might spend 9 hours to get 100k+10ecto but 20k? hellz to the no.
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Old Feb 16, 2008, 12:46 AM // 00:46   #106
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I like the fact that the prices are going down, it is more affordable for the average players, and yes, I am rich too.
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Old Feb 16, 2008, 01:00 AM // 01:00   #107
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Yeah it's cool, maybe when i can be bothered saving up above 100k i'll buy one and get myself a tormented weapon.
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Old Feb 16, 2008, 02:03 AM // 02:03   #108
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Quote:
Originally Posted by Saphrium
I like the fact that the prices are going down, it is more affordable for the average players, and yes, I am rich too.
I'm with you on that, except for that last part
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Old Feb 16, 2008, 05:20 AM // 05:20   #109
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20k now thats down to us toyota people .....I would buy one then....but I have NEVER had 100k so thats still waaaaay past poor ole me.
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Old Feb 16, 2008, 05:36 AM // 05:36   #110
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There is not way Armbraces would be 20k. It is one of the MOST expensive items in GW.
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Old Feb 16, 2008, 05:59 AM // 05:59   #111
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Originally Posted by You just got tomahawked
It won't be special when its 25k and everyone has a shield. then what makes you look "rich" when everyone has everything?
people have been farming Doa for over a yr now anyway, most everyone that wants that has it. I love how people use ursan as the scapegoat for the price falling and not that more people are doing doa now then ever before, let's face it, if people still did that crappy obsidian tank sf nuker build, people would be bitching that that build needs to be nerfed cause it's ruining the economy. Face it people what's ruining the economy is most people that want this crap, have it. Stop bitching, & move on.
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Old Feb 16, 2008, 06:15 AM // 06:15   #112
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This was bound to happen sooner or later.

Besides, why should it matter if the prices drop? Surely you got Tormented weapons because YOU liked them, not because you wanted others to like YOU? I'd have no problem if my favourite Ancient male elementalist robes were down to 100 gold each and everyone was running around in them. I look good and I got it for me.
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Old Feb 16, 2008, 06:19 AM // 06:19   #113
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the value of armbraces is pretty dead in reality, 2-3 days doing DoA runs and you'll get an armbrace because of the chest bonuses. is that a valuable thing? not really. it's only high priced because of perceived value and a super rich playerbase. so the value is just going to depreciate more and more basically, but there's still enough gold in the economy to sell it as a 'luxury' item i guess.
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Old Feb 16, 2008, 06:20 AM // 06:20   #114
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Quote:
Originally Posted by Darkobra
This was bound to happen sooner or later.

Besides, why should it matter if the prices drop? Surely you got Tormented weapons because YOU liked them, not because you wanted others to like YOU? I'd have no problem if my favourite Ancient male elementalist robes were down to 100 gold each and everyone was running around in them. I look good and I got it for me.
The first post in this thread I could understand and relate to.
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Old Feb 16, 2008, 06:30 AM // 06:30   #115
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Originally Posted by You just got tomahawked
KTHX I'm in all honors classes. I'm number 10 in a class of 300 and I've lettered in 2 sports.
That's really nothing special considering the college process but whatever.

High school achievements aren't anything unless you're top in everything.

Same as videogame achievements.
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